Broken site based impl
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@@ -0,0 +1,165 @@
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// Promises, as the spec says, except:
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// - A throw in a handler or an executor does not reject, because there is no
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// `try`. `reject()` and a returned rejected promise do
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// - An unhandled rejection does nothing. Node prints it and stops
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// - `Promise.all` takes an array, not any iterable
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// The states of a promise
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const __PENDING = 0;
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const __FULFILLED = 1;
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const __REJECTED = 2;
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class Promise {
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constructor(executor) {
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this.state = __PENDING;
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this.value = undefined;
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this.resolved = false; // `resolve()` or `reject()` was called, maybe with a thenable
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this.reactions = [];
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if (executor !== undefined) {
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executor((value) => __resolve(this, value), (reason) => __reject(this, reason));
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}
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}
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then(onFulfilled, onRejected) {
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const derived = new Promise();
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const reaction = { onFulfilled: onFulfilled, onRejected: onRejected, derived: derived };
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if (this.state === __PENDING) {
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this.reactions.push(reaction);
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} else {
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__queue_reaction(reaction, this.state, this.value);
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}
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return derived;
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}
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catch(onRejected) {
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return this.then(undefined, onRejected);
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}
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finally(f) {
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return this.then(
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(value) => {
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f();
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return value;
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},
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(reason) => {
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f();
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return Promise.reject(reason);
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},
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);
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}
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static resolve(value) {
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if (__is_promise(value)) return value;
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const p = new Promise();
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__resolve(p, value);
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return p;
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}
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static reject(reason) {
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const p = new Promise();
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__reject(p, reason);
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return p;
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}
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static all(promises) {
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const p = new Promise();
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const values = [];
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let left = promises.length;
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if (left === 0) __resolve(p, values);
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for (let i = 0; i < promises.length; i++) {
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Promise.resolve(promises[i]).then(
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(value) => {
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values[i] = value;
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left--;
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if (left === 0) __resolve(p, values);
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},
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(reason) => __reject(p, reason),
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);
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}
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return p;
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}
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}
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function __is_promise(x) {
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return typeof x === "object" && x !== null && x.reactions !== undefined;
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}
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// Resolve `p` with `value`, unless it was resolved or rejected before
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function __resolve(p, value) {
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if (p.resolved) return;
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p.resolved = true;
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__fulfil_or_adopt(p, value);
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}
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// Fulfil `p` with `value`, or if `value` is a thenable, adopt its state. That
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// is in a job of its own, as the spec says, so it takes a tick more
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function __fulfil_or_adopt(p, value) {
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if ((typeof value === "object" && value !== null) || typeof value === "function") {
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const then = value.then;
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if (typeof then === "function") {
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__queue_job(() => __adopt(p, value));
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return;
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}
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}
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__settle(p, __FULFILLED, value);
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}
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function __reject(p, reason) {
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if (p.resolved) return;
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p.resolved = true;
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__settle(p, __REJECTED, reason);
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}
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function __settle(p, state, value) {
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p.state = state;
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p.value = value;
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const reactions = p.reactions;
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p.reactions = [];
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for (let i = 0; i < reactions.length; i++) {
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__queue_reaction(reactions[i], state, value);
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}
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}
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function __queue_reaction(reaction, state, value) {
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const handler = state === __FULFILLED ? reaction.onFulfilled : reaction.onRejected;
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const derived = reaction.derived;
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__queue_job(() => __react(handler, value, derived, state));
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}
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// Call `handler` with the value of a promise that is in `state`, and resolve
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// `derived` with the result. With no handler, `derived` gets the same state
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function __react(handler, value, derived, state) {
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if (typeof handler === "function") {
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__resolve(derived, handler(value));
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} else if (state === __FULFILLED) {
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__resolve(derived, value);
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} else {
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__reject(derived, value);
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}
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}
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// Make `p` follow the thenable `thenable`
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function __adopt(p, thenable) {
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thenable.then(
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(value) => {
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if (p.state === __PENDING) __fulfil_or_adopt(p, value);
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},
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(reason) => {
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if (p.state === __PENDING) __settle(p, __REJECTED, reason);
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},
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);
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}
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function queueMicrotask(f) {
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__queue_job(f);
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}
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