Improve regify
This commit is contained in:
@@ -0,0 +1,91 @@
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//! A block is a run of instructions control enters at the top and leaves at the
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//! bottom. Blocks are all regify needs: they say what stack a block is entered
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//! with, and where two paths meet -- the only thing a linear walk gets wrong.
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use crate::parse::{ImmOperand, Instr, opcodes::OpCode};
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#[derive(Debug)]
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pub struct Block {
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/// The blocks control can reach from this one.
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pub succ: Vec<usize>,
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/// `(slot value, incoming value)` for every path in AFTER the first. The
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/// slot keeps the id the first path gave it, so a later path's value has to
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/// be joined into it. That is the phi, and it stays data because nothing
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/// here has to run it -- infer folds the types together instead.
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pub phi: Vec<(usize, usize)>,
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}
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pub fn find_basic_blocks(code: &[Instr], pcs: &[usize]) -> (Vec<usize>, Vec<Block>) {
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let mut starts = vec![0];
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for (at, instr) in code.iter().enumerate() {
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if let Some(target) = jump_target(instr.imm_operands, pcs) {
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starts.push(target);
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}
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if ends_block(instr, pcs) && at + 1 < code.len() {
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starts.push(at + 1);
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}
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}
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starts.sort_unstable();
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starts.dedup();
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let ends = |i: usize| starts.get(i + 1).copied().unwrap_or(code.len());
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// A block reaches wherever its last instruction goes: the jump's target,
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// and the block below whenever control can run off the end.
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let blocks = (0..starts.len())
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.map(|i| {
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let last = &code[ends(i) - 1];
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let mut succ = vec![];
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if let Some(t) = jump_target(last.imm_operands, pcs) {
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succ.extend(starts.iter().position(|&s| s == t));
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}
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if falls_through(last.op) && i + 1 < starts.len() {
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succ.push(i + 1);
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}
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Block { succ, phi: vec![] }
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})
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.collect();
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(starts, blocks)
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}
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/// True when a block cannot carry on past this instruction, because it jumps
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/// or because it leaves the function.
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fn ends_block(instr: &Instr, pcs: &[usize]) -> bool {
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!falls_through(instr.op) || jump_target(instr.imm_operands, pcs).is_some()
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}
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/// The instruction a jump lands on. A target arrives as a byte offset, so it is
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/// looked up in the pcs; one past the end lands nowhere and is dropped.
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fn jump_target(imm: ImmOperand, pcs: &[usize]) -> Option<usize> {
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let target = match imm {
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ImmOperand::Label { target }
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| ImmOperand::LabelU16 { target, .. }
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| ImmOperand::AtomLabelU8 { target, .. }
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| ImmOperand::AtomLabelU16 { target, .. } => target,
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_ => return None,
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};
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pcs.iter().position(|&pc| pc == target)
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}
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/// True when control can leave a block by running off the end of it.
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fn falls_through(op: OpCode) -> bool {
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!matches!(
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op,
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OpCode::Goto
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| OpCode::Goto8
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| OpCode::Goto16
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| OpCode::Return
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| OpCode::ReturnUndef
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| OpCode::ReturnAsync
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| OpCode::Throw
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)
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}
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@@ -1,10 +1,15 @@
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mod basic_block;
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use std::fmt::Debug;
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use std::fmt::Debug;
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use crate::{
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use crate::{
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flatten::{Capture, FlatFn},
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flatten::{Capture, FlatFn},
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parse::{ImmOperand, Instr, JsValue, opcodes::OpCode},
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parse::{ImmOperand, JsValue, opcodes::OpCode},
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};
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};
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pub use basic_block::Block;
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use basic_block::find_basic_blocks;
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct RegInstr {
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pub struct RegInstr {
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/// True on the first instruction of a basic block. It rides with the
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/// True on the first instruction of a basic block. It rides with the
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@@ -51,45 +56,6 @@ impl Debug for RegInstr {
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}
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}
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}
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}
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// ─────────────────────────────── Basic Blocks ───────────────────────────────
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// A block is a run of instructions control enters at the top and leaves at the
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// bottom. Blocks are all regify needs: they say what stack a block is entered
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// with, and where two paths meet -- the only thing a linear walk gets wrong.
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#[derive(Debug)]
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pub struct Block {
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/// The blocks control can reach from this one.
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pub succ: Vec<usize>,
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/// The value ids this block's stack slots hold when it is entered. The
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/// first path in fixes them. None until one arrives.
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entry: Option<Vec<usize>>,
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/// `(slot value, incoming value)` for every path in AFTER the first. The
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/// slot keeps the id the first path gave it, so a later path's value has to
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/// be joined into it. That is the phi, and it stays data because nothing
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/// here has to run it -- infer folds the types together instead.
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pub phi: Vec<(usize, usize)>,
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}
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impl Block {
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/// Arrive along one edge, with `stack` in hand. The first arrival names the
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/// slots; every later one is reconciled against those names.
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fn arrive(&mut self, stack: &[usize]) {
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match &self.entry {
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None => self.entry = Some(stack.to_vec()),
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Some(slots) => self
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.phi
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.extend(slots.iter().copied().zip(stack.iter().copied())),
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}
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}
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/// The stack this block starts with. Empty when nothing reaches it.
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fn entry_stack(&self) -> Vec<usize> {
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self.entry.clone().unwrap_or_default()
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct RegFn {
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pub struct RegFn {
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pub name: String,
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pub name: String,
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@@ -111,22 +77,29 @@ impl RegFn {
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let mut next_val = flat_fn.var_count; // Reserve values for locals
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let mut next_val = flat_fn.var_count; // Reserve values for locals
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// Emit per block, so blocks can be WALKED in the order control reaches
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// One instruction in, one out, so a block's output lands exactly where
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// them and still be READ in listing order. Listing order alone is not
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// its input was and blocks can be walked in any order. A block nothing
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// enough: a for-of puts its body before the test, and the body is
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// reaches keeps its nops, which is what unreachable code should leave.
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// reached only by the back edge, so walking it first finds no stack.
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let mut output =
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let mut emitted = vec![Vec::new(); blocks.len()];
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vec![RegInstr::new(OpCode::Nop, ImmOperand::None, vec![], vec![]); flat_fn.code.len()];
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let mut seen = vec![false; blocks.len()];
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let mut todo = vec![0];
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seen[0] = true;
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while let Some(b) = todo.pop() {
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// A worklist, because listing order does not reach every block: a
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// for-of puts its body BEFORE the test, so the body is entered only by
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// the back edge, from a block further down. A block joins the list the
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// once, when the first path arrives with a stack for it. The function
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// itself is entered at block 0, holding nothing.
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let mut entry_stack = vec![None; blocks.len()];
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let mut worklist = vec![];
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entry_stack[0] = Some(vec![]);
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worklist.push(0);
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while let Some(b) = worklist.pop() {
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// A block starts with the stack it is ENTERED with, not with
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// A block starts with the stack it is ENTERED with, not with
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// whatever the block above it in the listing left behind. This one
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// whatever the block above it in the listing left behind. This one
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// line is what stops the walk running off a `return` into a
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// line is what stops the walk running off a `return` into a
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// jump-only path, or through a `goto` into the arm it jumps over.
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// jump-only path, or through a `goto` into the arm it jumps over.
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let mut stack = blocks[b].entry_stack();
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let mut stack = entry_stack[b].clone().unwrap_or_default();
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let mut first = true;
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let mut fresh_val = || {
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let mut fresh_val = || {
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let v = next_val;
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let v = next_val;
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@@ -136,7 +109,9 @@ impl RegFn {
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let end = starts.get(b + 1).copied().unwrap_or(flat_fn.code.len());
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let end = starts.get(b + 1).copied().unwrap_or(flat_fn.code.len());
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for instr in &flat_fn.code[starts[b]..end] {
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for at in starts[b]..end {
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let instr = &flat_fn.code[at];
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let mut reg_instr = RegInstr {
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let mut reg_instr = RegInstr {
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block_start: false,
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block_start: false,
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dsts: vec![],
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dsts: vec![],
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@@ -219,26 +194,33 @@ impl RegFn {
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}
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}
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}
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}
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reg_instr.block_start = std::mem::take(&mut first);
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output[at] = reg_instr;
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emitted[b].push(reg_instr);
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}
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}
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// Every edge out of here arrives at its target with this stack.
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// Every edge out of here arrives at its target with this stack.
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// Walking a block only after something has arrived at it is what
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// makes the entry stack right, and it is why the order is the CFG's
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// and not the listing's.
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for i in 0..blocks[b].succ.len() {
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for i in 0..blocks[b].succ.len() {
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let to = blocks[b].succ[i];
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let to = blocks[b].succ[i];
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blocks[to].arrive(&stack);
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if !seen[to] {
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// A later path is reconciled against the names the first one
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seen[to] = true;
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// left, and that pairing is the phi.
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todo.push(to);
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if let Some(slots) = &entry_stack[to] {
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blocks[to]
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.phi
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.extend(slots.iter().copied().zip(stack.iter().copied()));
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}
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// The first path names the block's slots, and is the one that
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// puts it on the worklist.
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else {
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entry_stack[to] = Some(stack.clone());
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worklist.push(to);
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}
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}
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}
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}
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}
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}
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let output = emitted.into_iter().flatten().collect::<Vec<RegInstr>>();
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// Every block begins where its first instruction sits, walked or not.
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for &start in &starts {
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output[start].block_start = true;
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}
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Self {
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Self {
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name: flat_fn.name,
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name: flat_fn.name,
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@@ -266,84 +248,6 @@ impl RegFn {
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/// jump target, and after anything a block cannot continue past.
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/// jump target, and after anything a block cannot continue past.
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///
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///
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/// Two things come back: where each block starts, which is only good while the
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/// Two things come back: where each block starts, which is only good while the
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/// code stands still, and the block itself, which outlives every later pass.
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fn find_basic_blocks(code: &[Instr], pcs: &[usize]) -> (Vec<usize>, Vec<Block>) {
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let mut starts = vec![0];
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for (at, instr) in code.iter().enumerate() {
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if let Some(target) = jump_target(instr.imm_operands, pcs) {
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starts.push(target);
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}
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if ends_block(instr, pcs) && at + 1 < code.len() {
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starts.push(at + 1);
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}
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}
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starts.sort_unstable();
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starts.dedup();
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let ends = |i: usize| starts.get(i + 1).copied().unwrap_or(code.len());
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// A block reaches wherever its last instruction goes: the jump's target,
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// and the block below whenever control can run off the end.
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let blocks = (0..starts.len())
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.map(|i| {
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let last = &code[ends(i) - 1];
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let mut succ = vec![];
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if let Some(t) = jump_target(last.imm_operands, pcs) {
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succ.extend(starts.iter().position(|&s| s == t));
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}
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if falls_through(last.op) && i + 1 < starts.len() {
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succ.push(i + 1);
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}
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Block {
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succ,
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entry: None,
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phi: vec![],
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}
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})
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.collect();
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(starts, blocks)
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}
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/// True when a block cannot carry on past this instruction, because it jumps
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/// or because it leaves the function.
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fn ends_block(instr: &Instr, pcs: &[usize]) -> bool {
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!falls_through(instr.op) || jump_target(instr.imm_operands, pcs).is_some()
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}
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/// The instruction a jump lands on. A target arrives as a byte offset, so it is
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/// looked up in the pcs; one past the end lands nowhere and is dropped.
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fn jump_target(imm: ImmOperand, pcs: &[usize]) -> Option<usize> {
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let target = match imm {
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ImmOperand::Label { target }
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| ImmOperand::LabelU16 { target, .. }
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| ImmOperand::AtomLabelU8 { target, .. }
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| ImmOperand::AtomLabelU16 { target, .. } => target,
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_ => return None,
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};
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pcs.iter().position(|&pc| pc == target)
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}
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/// True when control can leave a block by running off the end of it.
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fn falls_through(op: OpCode) -> bool {
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!matches!(
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op,
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OpCode::Goto
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| OpCode::Goto8
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| OpCode::Goto16
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| OpCode::Return
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| OpCode::ReturnUndef
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| OpCode::ReturnAsync
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| OpCode::Throw
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)
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}
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pub fn regify(flat_fns: Vec<FlatFn>) -> Vec<RegFn> {
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pub fn regify(flat_fns: Vec<FlatFn>) -> Vec<RegFn> {
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flat_fns.into_iter().map(RegFn::from_flat).collect()
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flat_fns.into_iter().map(RegFn::from_flat).collect()
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